"Unlittwotexture"
{
	// Original shader: VertexLitTexture
	"$baseTexture" "models\weapons\v_models\HK USC Tactical\glass"
	"$additive" 1
	"$model" 1
	//"$envmap" "env_cubemap"
	//"$envmaptint" "[ 0.6 0.6 0.6 ]"	
}
